i using xcode 8.0 , swift 3 development environment. designing storyboard below, don't know why image in tableviewcell shown on runtime not on storyboard.
does have clue?
looks bug. try changing device 6s plus or else in view as: option in storyboard. might trick.
i looking way of disabling proper nodes . let's have created simple treeview structure below: parent 1 (disable) parent 2 child 1 child 2 (disable) so far have found workaround how that, still doesn't work @ all. use onchanging event handler: procedure tform1.treeviewchanging(sender: tobject; node: ttreenode; var allowchange: boolean); begin if (node.text = 'parent 1') or (node.text = 'child 1') allowchange := false; end; it works, because can't click on node, issue after 'disabling' node way, color of parent 1 , child 1 nodes same other. way change color of nodes (grey)? or maybe know way disabling nodes in ttreeview component? to disable node, set enabled property false . disabled item displayed in gray color. to change normal color of nodes text, change ttreeview.font.color . to change color of disabled nodes text, use oncustomdrawitem event: procedure tform2.treeview1customdrawitem(sender: tcu...
i have 1 cluster 2 nodes. i trying understand best practise connect nodes, , check failover when there downtime on 1 node. from documentation : es = elasticsearch( ['esnode1', 'esnode2'], # sniff before doing sniff_on_start=true, # refresh nodes after node fails respond sniff_on_connection_fail=true, # , every 60 seconds sniffer_timeout=60 ) so tried connect nodes this: client = elasticsearch([ip1, ip2],sniff_on_start=true, sniffer_timeout=10,sniff_on_connection_fail=true) where ip1/ip2 machine ip's (for example 10.0.0.1, 10.0.0.2) in order test it, terminated ip2 (or put non existent if) now, when trying connect, get: transporterror: transporterror(n/a, 'unable sniff hosts - no viable hosts found.') even ip1 exist , up. if trying connect this: es = elasticsearch([ip1, ip2]) then can see in log if client not getting response ip2, move ip1, , return valid response. so missing here something? thought s...
i have object , b. when click on object b, rotates object b (a faces b). b doesn't face a. need following : when faces b, need face opposite direction. have code rotating @ b. how rotate face opposite direction after that? vector3 targetdirection = target - transform.position; float step = speed * time.deltatime; vector3 newdirection = vector3.rotatetowards (turretdome.transform.forward, targetdirection, step, 0.0f); turretdome.transform.rotation = quaternion.lookrotation (newdirection); you object facing object b, want inverse direction of object after that? objecta.transform.rotation = quaternion.inverse(objecta.transform.rotation) but lets assume example turretdome object a, (negate direction): turretdome.transform.rotation = quaternion.lookrotation (-newdirection); naturally, both of these snippets not show how smoothen rotation, seem know how use time.deltatime. just incase unsure, quaternion.lerp this
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