i looking way of disabling proper nodes . let's have created simple treeview structure below: parent 1 (disable) parent 2 child 1 child 2 (disable) so far have found workaround how that, still doesn't work @ all. use onchanging event handler: procedure tform1.treeviewchanging(sender: tobject; node: ttreenode; var allowchange: boolean); begin if (node.text = 'parent 1') or (node.text = 'child 1') allowchange := false; end; it works, because can't click on node, issue after 'disabling' node way, color of parent 1 , child 1 nodes same other. way change color of nodes (grey)? or maybe know way disabling nodes in ttreeview component? to disable node, set enabled property false . disabled item displayed in gray color. to change normal color of nodes text, change ttreeview.font.color . to change color of disabled nodes text, use oncustomdrawitem event: procedure tform2.treeview1customdrawitem(sender: tcu...
i have object , b. when click on object b, rotates object b (a faces b). b doesn't face a. need following : when faces b, need face opposite direction. have code rotating @ b. how rotate face opposite direction after that? vector3 targetdirection = target - transform.position; float step = speed * time.deltatime; vector3 newdirection = vector3.rotatetowards (turretdome.transform.forward, targetdirection, step, 0.0f); turretdome.transform.rotation = quaternion.lookrotation (newdirection); you object facing object b, want inverse direction of object after that? objecta.transform.rotation = quaternion.inverse(objecta.transform.rotation) but lets assume example turretdome object a, (negate direction): turretdome.transform.rotation = quaternion.lookrotation (-newdirection); naturally, both of these snippets not show how smoothen rotation, seem know how use time.deltatime. just incase unsure, quaternion.lerp this
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